# Development Concepts

## PATTERNS

1. [**Software and architectural design patterns**](https://github.com/DovAmir/awesome-design-patterns)

![DovAmir](https://lh4.googleusercontent.com/qgvN9nWhe0NRVvcvILrJsF2UeAqZ4H8CIcAUWOBMsXlFEAxhvNCnfQiFrwtLgiXaN1DiziRZ-cjefQzwaBWjtpE3q5SDRlZ9m6-sdJ0NtFnCs4CB4ZSk9Ay9G9X0U6Gy6cLy8_nM)

## Programming Concepts

[Dependency injection](https://www.freecodecamp.org/news/a-quick-intro-to-dependency-injection-what-it-is-and-when-to-use-it-7578c84fa88f/) - based on [SOLID](https://scotch.io/bar-talk/s-o-l-i-d-the-first-five-principles-of-object-oriented-design#toc-single-responsibility-principle) the class should do one thing, so we are letting other classes create 3rd party/class objects for us instead of doing it internally, either by init passing or by injecting in runtime.<br>

[SOLID](https://scotch.io/bar-talk/s-o-l-i-d-the-first-five-principles-of-object-oriented-design#toc-single-responsibility-principle) - the five principles of object oriented.&#x20;


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